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Monday, November 29, 2010

Top 10 Best Strategy Games for PC (Part 2)

Rise of Nations
This game features the idea of expanding territory similarly to Civilization IV, but employes a real-time mode of gameplay. Territory is expanding by building more cities and forts within the borders, which opens more options on a technology tree, through which options are selected to customize the territory. Cities support citizen units, which can be assigned to specific tasks, but will always look for tasks to do when idle if not assigned to anything specific. Rise of Nations specifies six different resources, food, timber, metal, oil, wealth and knowledge, which are used to create buildings, units, and to research technologies.
Any nation within the game is playable at any point in history, regardless of the actual historical timeline of that nation, but resources only become available in the age in which they were originally utilized. Keeping a balance between offensive and defensive forces is crucial to successful gameplay, as is the state of the economy. Rise of Nations is both rewarding and frustrating in turns, but always highly addictive.

Starcraft II: Wings of Liberty
This long awaited sequel to the original Starcraft has earned a spot on this list in its own right. Finally released in July of 2010, the story picks up four years after the events of the original Starcraft, and follows an insurgent group attempting to make its way across the Terran Dominion. Non-linear gameplay with regard to the campaigns keeps the game interesting, and is a minor departure from the original. However, the order in which the campaigns are done will not interrupt the narrative.
Units remain largely the same, with some additional specialized units available only for campaign play and not in regular multi-player, such as the Terran Wraith, Vulture, and Diamondback. There is also a map editor, similar to the original StarEdit, which allows for customization of terrain and campaigns.
A word of warning for players hoping to have a nostalgic evening of strategy gaming with local friends, though: Blizzard has killed LAN play with this release, so players can only play together online, and on the same server. Any players wishing to play together must ensure that they've signed up for the same server at the time of original registration, because the game is region-locked.

Warcraft III
Before it was an extremely popular (and often parodied) MMORPG, the "world" of Warcraft existed in a series of real-time strategy games. Standard resource-gathering and unit-building rules apply, with "black mask" covering unopened areas of the map. Once explored, the black mask is removed, but these areas must remain within sight of at least one unit, or they will be covered in the "fog of war".
With AI-controlled, universally hostile units called "creeps" guarding areas heavy in resources, there is a slight element of RPGs, especially since players win experience points, gold and items after defeating them. Also introduced in this game was the shifting from day to night, which provides more cover, but reduces the ability to see incoming attackers.
There are five total campaigns, which are broken up according the various character race factions, though some specific "hero" characters are retained across each race's campaigns. Warcraft III still has a devoted following, and in spite of the massive popularity of the MMORPG, remains a favorite among fans of Warcraft and strategy games alike.

Supreme Commander
Considered by many to be a spiritual successor to 1997's Total Annihilation, Supreme Commander begins with a single unit, which much be expanded and multiplied to aid in a war which has erupted in the future after humans developed portal technology, referred to as a "quantum gateway".
The three warring factions are the Cybran nation, comprised of cyborgs who wish to separate from the other two factions, and get out from under the thumb of the United Earth Federation, which represents a united government for all three factions, which of course would be based off of the planet Earth. Finally, there is the Aeon Illuminate, which wishes to emulate the so-called "Golden Age" of Earth, in which alien life was first discovered but soon went south due to xenophobia. Naturally, the thing to do when fighting xenophobia is to go out and wage war on anyone who doesn't share the same beliefs.
The critical moment comes when the UEF decides to use "Black Sun", a weapon which, if deployed, will wipe out both planets of the other factions. However, the Crybrans and the Aeon Illuminate have their own secret weapons as well, and one of these does involve use of the phrase "Monkeylord", which is reason enough to put any game on a top 10 list.

Company of Heroes
This release and subsequent expansions from Relic Entertainment takes place during WWII. Players are put in charge of two U.S. units during the Allied takeover of France from occupying Nazi forces.
Micromanagement skills are key in this game, and perhaps provide the tiniest degree of realism (minus the horrific violence, of course, as this is not typically depicted in strategy games) as to what it must have been like to actually "storm the beach at Normandy", considering that there were over 150,000 troops in reality, and each one had to know exactly what when and where in order for the mission to be successful.
Players take control of points on the campaign map, collect munitions, fuel and manpower, and can takeover civilian buildings to convert them to barracks, which will aid in the creation of new units.
Company of Heroes has been praised as one of the best real-time strategy games of all time, with several successful expansions and both LAN and online options available for multi-player.

Top 10 Best Strategy Games for PC

Strategy games, whether they are turn-based or real-time, occupy a unique niche within gaming. While there is not always the thrill of the fight, there is often a deep satisfaction achieved from outsmarting both other players and particularly AI. Here are some of the most favored titles in recent years, in no particular order.

Starcraft
This classic real-time strategy game, released in 1998 is still one of the most popular releases of all time. Three species duke it out in the 26th century to gain control of a faraway chunk of the Milky Way. Terrans are humans who've been exiled from Earth. Another humanoid species, the Protoss, who are fairly advanced and possess various psychic abilities, are trying to keep their culture safe from the insectoid Zerg, who are bent on assimilating everyone else.
Starcraft is largely considered a game that revolutionized real-time strategy gameplay, as well as providing a deeply engaging story. There is still a thriving community of professional competitors, particularly in Asia, complete with sponsorships and televised events. Zerg Rush!

Age of Empires III
This real-time strategy game, released in 2005, takes place largely during the colonial era, from the late 1400s to the 1850s. Players must choose to develop a colony of Europe, Asia, or North America from an initial settlement to a thriving empire. Development of the colony goes through various technological ages, but unlike other games about territorial conquest, such as the Civilization series, where it is technically possible to play an entire game without fighting, this game requires the player to destroy the enemy's colony. Emphasis is placed on the production of civilian units to collect resources to stimulate the economy, and the development of the military to defend against rival colonies.
Another feature unique to this game is the use of a "Politician System", where players must choose from among several politicians upon successful completion of each level, which grant various bonuses. Difficulty level is assigned to specific colonies, as opposed to a more customized method, which often serves as motivation to keep playing.

Warhammer 40,000: Dawn of War II
This title, a sequel and marked improvement to the first Dawn of War is unique in that the multiplayer option involves co-op, as opposed to pitting players against one another. The campaigns, unlike those found in this game's predecessors are non-linear, and do not have base building elements. Units must be selected before a missions beings, and no new units are issued once it is progress.
Players are faced with decisions regarding the missions and locations chosen in which to fight, and consequences are based on these choices. Even after choices are made, missions can have multiple objectives which may be mutually exclusive depending on the further unfolding of events.
This game can be appealing to those who normally prefer RPGs, as players to level up, and some units can be equipped with scavenged weaponry and armor. This is a good crossover game for any die-hard RPG fans who are interested in experiencing a strategy game without completely unfamiliar elements.

World in Conflict
Many strategy games take place either in the distant past or future, but this title, released in 2007, is set in more recent times, during the collapse of the Soviet Union, but speculates as to what would have happened if Soviet forces had attempted to remain in power through aggressive action.
There is no resource collection or base building in this game, but rather reinforcement units are bought with a pre-determined amount of in-game points, and dropped into the battlefield. When units are dead, the points gradually return to the player's balance, so that new units can be acquired.
In multi-player games, players choose a specific role from among four preset roles, Air, Armor, Infantry, and Support. These have various abilities, such as unusually effective long ranged attacks, and the ability to hide easily, but are usually balanced with a weakness of some sort, like being vulnerable to attack on open ground, or being useless in short-range skirmishes.
Players will enjoy the small user interface, as it provides a more open view of the battlefield and the ability to manage individual units more effectively.

Civilization IV
Like the other titles in this series, Civilization IV is a turn-based game in which the player takes on the role of the leader of an empire that must be built from scratch from a single city, built by a settler in 4000 B.C. As the building expands, so do the options for infrastructure, military fortification and training, study of science and art, religion, and all the other stuff that empires have. Build "wonders" around the empire, and experience the birth of historical figures who can enhance various aspects of cities within the empire.
This game, like many turn-based strategy games can feel slow for the first few turns, but things get interesting once contact is made with neighboring cultures, and the potential for trade, aid, and war arises. Bonus: Leonard Nimoy congratulates the you overtime you attain a new technology or hit a milestone within your empire.

Next : Part 2

Sunday, November 28, 2010

World Wide Web Consortium

The World Wide Web Consortium (W3C) is the main international standards organization for the World Wide Web (abbreviated WWW or W3).
Founded and headed by Tim Berners-Lee, the consortium is made up of member organizations which maintain full-time staff for the purpose of working together in the development of standards for the World Wide Web. As of 8 September 2009, the World Wide Web Consortium (W3C) has 356 members.
W3C also engages in education and outreach, develops software and serves as an open forum for discussion about the Web.

History
The World Wide Web Consortium (W3C) was founded by Tim Berners-Lee after he left the European Organization for Nuclear Research (CERN) in October, 1994. It was founded at the Massachusetts Institute of Technology Laboratory for Computer Science (MIT/LCS) with support from the European Commission and the Defense Advanced Research Projects Agency (DARPA), which had pioneered the Internet.
W3C was created to ensure compatibility and agreement among industry members in the adoption of new standards. Prior to its creation, incompatible versions of HTML were offered by different vendors, increasing the potential for inconsistency between web pages. The consortium was created to get all those vendors to agree on a set of core principles and components which would be supported by everyone.
It was originally intended that CERN host the European branch of W3C; however, CERN wished to focus on particle physics, not information technology. In April 1995 the Institut national de recherche en informatique et en automatique (INRIA) became the European host of W3C, with Keio University becoming the Japanese branch in September 1996. Starting in 1997, W3C created regional offices around the world; as of September 2009, it has eighteen World Offices covering Australia, the Benelux countries (Netherlands, Luxembourg, and Belgium), Brazil, China, Finland, Germany, Austria, Greece, Hong Kong, Hungary, India, Israel, Italy, South Korea, Morocco, South Africa, Spain, Sweden, and the United Kingdom and Ireland.
In January 2003, the European host was transferred from INRIA to the European Research Consortium for Informatics and Mathematics (ERCIM), an organization that represents European national computer science laboratories.

Recommendations and Certifications
In accord with the W3C Process Document, a Recommendation progresses through five maturity levels:

  • Working Draft
  • Last Call Working Draft
  • Call for implementation
  • Call for Review of a Proposed Recommendation
  • W3C Recommendation (REC)

A Recommendation may be updated by separately published Errata until enough substantial edits accumulate, at which time a new edition of the Recommendation may be produced (e.g., XML is now in its fifth edition). W3C also publishes various kinds of informative Notes which are not intended to be treated as standards.
W3C leaves it up to manufacturers to follow the Recommendations. Many of its standards define levels of conformance, which the developers must follow if they wish to label their product W3C-compliant. Like any standards of other organizations, W3C recommendations are sometimes implemented partially. The Recommendations are under a royalty-free patent license, allowing anyone to implement them.
Unlike the ISOC and other international standards bodies, the W3C does not have a certification program. A certification program is a process which has benefits and drawbacks; the W3C has decided, for now, that it is not suitable to start such a program owing to the risk of creating more drawbacks for the community than benefits.

Wednesday, November 17, 2010

Augmented Reality Applications

Current applications

Advertising: Marketers started to use AR to promote products via interactive AR applications. For example, at the 2008 LA Auto Show, Nissan unveiled the concept vehicle Cube and presented visitors with a brochure which, when held against a webcam, showed several versions of the vehicle. In August 2009,discrepancies Best Buy ran a circular with an augmented reality code that allowed users with a webcam to interact with the product in 3D. In 2010 Walt Disney used mobile augmented reality to connect a movie experience to outdoor advertising.

Support with complex tasks: Complex tasks such as assembly, maintenance, and surgery can be simplified by inserting additional information into the field of view. For example, labels can be displayed on parts of a system to clarify operating instructions for a mechanic who is performing maintenance on the system. AR can include images of hidden objects, which can be particularly effective for medical diagnostics or surgery. Examples include a virtual X-ray view based on prior tomography or on real time images from ultrasound and microconfocal probes or open NMR devices. A doctor could observe the fetus inside the mother's womb. See also Mixed reality.

Navigation devices: AR can augment the effectiveness of navigation devices for a variety of applications. For example, building navigation can be enhanced for the purpose of maintaining industrial plants. Outdoor navigation can be augmented for military operations or disaster management. Head-up displays or personal display glasses in automobiles can be used to provide navigation hints and traffic information. These types of displays can be useful for airplane pilots, too. Head-up displays are currently used in fighter jets as one of the first AR applications. These include full interactivity, including eye pointing.

Industrial Applications: AR can be used to compare the data of digital mock-ups with physical mock-ups for efficiently finding discrepancies between the two sources. It can further be employed to safeguard digital data in combination with existing real prototypes, and thus save or minimize the building of real prototypes and improve the quality of the final product.

Military and emergency services: AR can be applied to military and emergency services as wearable systems to provide information such as instructions, maps, enemy locations, and fire cells.

Prospecting: In the fields of hydrology, ecology, and geology, AR can be used to display an interactive analysis of terrain characteristics. Users could use, and collaboratively modify and analyze, interactive three-dimensional maps.

Art: AR can be incorporated into artistic applications that allow artists to create art in real time over reality such as painting, drawing, modeling, etc. One such example of this phenomenon is called Eyewriter that was developed in 2009 by Zachary Lieberman and a group formed by members of Free Art and Technology (FAT), OpenFrameworks and the Graffiti Research Lab to help a graffiti artist, who became paralyzed, draw again.

Architecture: AR can be employed to simulate planned construction projects.

Sightseeing: Models may be created to include labels or text related to the objects/places visited. With AR, users can rebuild ruins, buildings, or even landscapes as they previously existed.

Collaboration: AR can help facilitate collaboration among distributed team members via conferences with real and virtual participants. The Hand of God is a good example of a collaboration system.

Entertainment and education: AR can be used in the fields of entertainment and education to create virtual objects in museums and exhibitions, theme park attractions (such as Cadbury World), games (such as ARQuake) and books.

Music: Pop group Duran Duran included interactive AR projections into their stage show during their 2000 Pop Trash concert tour. Sydney band Lost Valentinos launched the world's first interactive AR music video on 16 October 2009, where users could print out 5 markers representing a pre-recorded performance from each band member which they could interact with live and in real-time via their computer webcam and record as their own unique music video clips to share via YouTube.

Future applications
It is important to note that augmented reality is a costly development in technology. Because of this, the future of AR is dependent on whether or not those costs can be reduced in some way. If AR technology becomes affordable, it could be very widespread but for now major industries are the sole buyers that have the opportunity to utilize this resource.
Expanding a PC screen into the real environment: program windows and icons appear as virtual devices in real space and are eye or gesture operated, by gazing or pointing. A single personal display (glasses) could concurrently simulate a hundred conventional PC screens or application windows all around a user
Virtual devices of all kinds, e.g. replacement of traditional screens, control panels, and entirely new applications impossible in "real" hardware, like 3D objects interactively changing their shape and appearance based on the current task or need.
Enhanced media applications, like pseudo holographic virtual screens, virtual surround cinema, virtual 'holodecks' (allowing computer-generated imagery to interact with live entertainers and audience)
Virtual conferences in "holodeck" style
Replacement of cellphone and car navigator screens: eye-dialing, insertion of information directly into the environment, e.g. guiding lines directly on the road, as well as enhancements like "X-ray"-views
Virtual plants, wallpapers, panoramic views, artwork, decorations, illumination etc., enhancing everyday life. For example, a virtual window could be displayed on a regular wall showing a live feed of a camera placed on the exterior of the building, thus allowing the user to effectually toggle a wall's transparency
With AR systems getting into mass market, we may see virtual window dressings, posters, traffic signs, Christmas decorations, advertisement towers and more. These may be fully interactive even at a distance, by eye pointing for example.
Virtual gadgetry becomes possible. Any physical device currently produced to assist in data-oriented tasks (such as the clock, radio, PC, arrival/departure board at an airport, stock ticker, PDA, PMP, informational posters/fliers/billboards, in-car navigation systems, etc.) could be replaced by virtual devices that cost nothing to produce aside from the cost of writing the software. Examples might be a virtual wall clock, a to-do list for the day docked by your bed for you to look at first thing in the morning, etc.
Subscribable group-specific AR feeds. For example, a manager on a construction site could create and dock instructions including diagrams in specific locations on the site. The workers could refer to this feed of AR items as they work. Another example could be patrons at a public event subscribing to a feed of direction and information oriented AR items.
AR systems can help the visually impaired navigate in a much better manner (combined with a text-to-speech software).
Computer games which make use of position and environment information to place virtual objects, opponents, and weapons overlaid in the player's visual field.