In computer science, source code is any collection of statements or declarations written in some human-readable computer programming language. Source code is the means most often used by programmers to specify the actions to be performed by a computer.
The source code which constitutes a program is usually held in one or more text files, sometimes stored in databases as stored procedures and may also appear as code snippets printed in books or other media. A large collection of source code files may be organized into a directory tree, in which case it may also be known as a source tree.
A computer program's source code is the collection of files needed to convert from human-readable form to some kind of computer-executable form. The source code may be converted into an executable file by a compiler, or executed on the fly from the human readable form with the aid of an interpreter.
The annual working conference Source Code Analysis and Manipulation defines source code as
"For the purpose of clarity ‘source code’ is taken to mean any fully executable description of a software system. It is therefore so construed as to include machine code, very high level languages and executable graphical representations of systems."
The code base of a programming project is the larger collection of all the source code of all the computer programs which make up the project.
Organization
The source code for a particular piece of software may be contained in a single file or many files. Though the practice is uncommon, a program's source code can be written in different programming languages. For example, a program written primarily in the C programming language, might have portions written in assembly language for optimization purposes. It is also possible for some components of a piece of software to be written and compiled separately, in an arbitrary programming language, and later integrated into the software using a technique called library linking. This is the case in some languages, such as Java: each class is compiled separately into a file and linked by the interpreter at runtime.
Yet another method is to make the main program an interpreter for a programming language, either designed specifically for the application in question or general-purpose, and then write the bulk of the actual user functionality as macros or other forms of add-ins in this language, an approach taken for example by the GNU Emacs text editor.
Moderately complex software customarily requires the compilation or assembly of several, sometimes dozens or even hundreds, of different source code files. In these cases, instructions for compilations, such as a Makefile, are included with the source code. These describe the relationships among the source code files, and contain information about how they are to be compiled.
The revision control system is another tool frequently used by developers for source code maintenance.
Purposes
Source code is primarily used as input to the process that produces an executable program (i.e., it is compiled or interpreted). It is also used as a method of communicating algorithms between people (e.g., code snippets in books).
Programmers often find it helpful to review existing source code to learn about programming techniques. The sharing of source code between developers is frequently cited as a contributing factor to the maturation of their programming skills. Some people consider source code an expressive artistic medium.
Porting software to other computer platforms is usually prohibitively difficult without source code. Without the source code for a particular piece of software, portability is generally computationally expensive[citation needed]. Possible porting options include binary translation and emulation of the original platform.
Decompilation of an executable program can be used to generate source code, either in assembly code or in a high level language.
Programmers frequently adapt source code from one piece of software to use in other projects, a concept known as software reusability.
Licensing
Software, and its accompanying source code, typically falls within one of two licensing paradigms: free software and proprietary software.
Generally speaking, software is free if the source code is free to use, distribute, modify and study, and proprietary if the source code is kept secret, or is privately owned and restricted. Note that "free" refers to freedom, not price. Under many licenses it is acceptable to charge for "free software". The first free software license to be published and to explicitly grant these freedoms was the GNU General Public License in 1989. The GNU GPL was originally intended to be used with the GNU operating system. The GNU GPL was later adopted by other non-GNU software projects such as the Linux kernel.
For proprietary software, the provisions of the various copyright laws, trade secrecy and patents are used to keep the source code closed. Additionally, many pieces of retail software come with an end-user license agreement (EULA) which typically prohibits decompilation, reverse engineering, analysis, modification, or circumventing of copy protection. Types of source code protection — beyond traditional compilation to object code — include code encryption, code obfuscation or code morphing.