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Thursday, September 23, 2010

Benoit Mandelbrot (Figure)

Benoît B. Mandelbrot (20 November 1924 – 14 October 2010) was a French American mathematician. Born in Poland, he moved to France with his family when he was a child. Mandelbrot spent much of his life living and working in the United States, acquiring dual French and American citizenship.
Mandelbrot worked on a wide range of mathematical problems, including mathematical physics and quantitative finance, but is best known as the father of fractal geometry. He coined the term fractal and described the Mandelbrot set. Mandelbrot extensively popularized his work, writing books and giving lectures aimed at the general public.
Mandelbrot spent most of his career at IBM's Thomas J. Watson Research Center, and was appointed as an IBM Fellow. He later became a Sterling Professor of Mathematical Sciences at Yale University. Mandelbrot also held positions at the Pacific Northwest National Laboratory, Université Lille Nord de France, Institute for Advanced Study and Centre National de la Recherche Scientifique.

Early Years
Mandelbrot was born in Warsaw into a Jewish family from Lithuania. Mandelbrot was born into a family with a strong academic tradition - his mother was a physician and he was introduced to mathematics by two of his uncles, one of whom, Szolem Mandelbrojt, was a mathematician who resided in Paris. However, his father made his living trading clothing. Anticipating the threat posed by Nazi Germany, the family fled from Poland to France in 1936 when he was 11. Mandelbrot attended the Lycée Rolin in Paris until the start of World War II, when his family moved to Tulle, France. He was helped by Rabbi David Feuerwerker, the Rabbi of Brive-la-Gaillarde, to continue his studies. In 1944 he returned to Paris. He studied at the Lycée du Parc in Lyon and in 1945 - 47 attended the École Polytechnique, where he studied under Gaston Julia and Paul Lévy. From 1947 to 1949 he studied at California Institute of Technology, where he earned a master's degree in aeronautics. Returning to France, he obtained his Ph.D. degree in Mathematical Sciences at the University of Paris in 1952.
From 1949 to 1958 Mandelbrot was a staff member at the Centre National de la Recherche Scientifique. During this time he spent a year at the Institute for Advanced Study in Princeton, New Jersey, where he was sponsored by John von Neumann. In 1955 he married Aliette Kagan and moved to Geneva, Switzerland, and later to the Université Lille Nord de France. In 1958 the couple moved to the United States where Mandelbrot joined the research staff at the IBM Thomas J. Watson Research Center in Yorktown Heights, New York. He remained at IBM for thirty-five years, becoming an IBM Fellow, and later Fellow Emeritus.

Research Career
From 1951 onward, Mandelbrot worked on problems and published papers not only in mathematics but in applied fields such as information theory, economics, and fluid dynamics. He became convinced that two key themes, fat tails and self-similar structure, ran through a multitude of problems encountered in those fields.
Mandelbrot found that price changes in financial markets did not follow a Gaussian distribution, but rather Lévy stable distributions having theoretically infinite variance. He found, for example, that cotton prices followed a Lévy stable distribution with parameter α equal to 1.7 rather than 2 as in a Gaussian distribution. "Stable" distributions have the property that the sum of many instances of a random variable follows the same distribution but with a larger scale parameter.
Mandelbrot also put his ideas to work in cosmology. He offered in 1974 a new explanation of Olbers' paradox (the "dark night sky" riddle), demonstrating the consequences of fractal theory as a sufficient, but not necessary, resolution of the paradox. He postulated that if the stars in the universe were fractally distributed (for example, like Cantor dust), it would not be necessary to rely on the Big Bang theory to explain the paradox. His model would not rule out a Big Bang, but would allow for a dark sky even if the Big Bang had not occurred.
In 1975, Mandelbrot coined the term fractal to describe these structures, and published his ideas in Les objets fractals, forme, hasard et dimension (1975; an English translation Fractals: Form, Chance and Dimension was published in 1977). Mandelbrot developed here ideas from the article Deux types fondamentaux de distribution statistique (1938; an English translation Two Basic Types of Statistical Distribution) of Czech geographer, demographer and statistician Jaromír Korčák.

While on secondment as Visiting Professor of Mathematics at Harvard University in 1979, Mandelbrot began to study fractals called Julia sets that were invariant under certain transformations of the complex plane. Building on previous work by Gaston Julia and Pierre Fatou, Mandelbrot used a computer to plot images of the Julia sets of the formula z2 − μ. While investigating how the topology of these Julia sets depended on the complex parameter μ he studied the Mandelbrot set fractal that is now named after him. (Note that the Mandelbrot set is now usually defined in terms of the formula z2 + c, so Mandelbrot's early plots in terms of the earlier parameter μ are left–right mirror images of more recent plots in terms of the parameter c.)
In 1982, Mandelbrot expanded and updated his ideas in The Fractal Geometry of Nature. This influential work brought fractals into the mainstream of professional and popular mathematics, as well as silencing critics, who had dismissed fractals as "program artifacts".

Mandelbrot left IBM in 1987, after 35 years and 12 days, when IBM decided to end pure research in his division. He joined the Department of Mathematics at Yale, and obtained his first tenured post in 1999, at the age of 75. At the time of his retirement in 2005, he was Sterling Professor of Mathematical Sciences. His awards include the Wolf Prize for Physics in 1993, the Lewis Fry Richardson Prize of the European Geophysical Society in 2000, the Japan Prize in 2003, and the Einstein Lectureship of the American Mathematical Society in 2006.
The small asteroid 27500 Mandelbrot was named in his honor. In November 1990, he was made a Knight in the French Legion of Honour. In December 2005, Mandelbrot was appointed to the position of Battelle Fellow at the Pacific Northwest National Laboratory. Mandelbrot was promoted to Officer of the Legion of Honour in January 2006. An honorary degree from Johns Hopkins University was bestowed on Mandelbrot in the May 2010 commencement exercises.

Fractals and Regular Roughness
Although Mandelbrot coined the term fractal, some of the mathematical objects he presented in The Fractal Geometry of Nature had been described by other mathematicians. Before Mandelbrot, they had been regarded as isolated curiosities with unnatural and non-intuitive properties. Mandelbrot brought these objects together for the first time and turned them into essential tools for the long-stalled effort to extend the scope of science to non-smooth objects in the real world. He highlighted their common properties, such as self-similarity (linear, non-linear, or statistical), scale invariance, and a (usually) non-integer Hausdorff dimension.
He also emphasized the use of fractals as realistic and useful models of many "rough" phenomena in the real world. Natural fractals include the shapes of mountains, coastlines and river basins; the structures of plants, blood vessels and lungs; the clustering of galaxies; and Brownian motion. Fractals are found in human pursuits, such as music, painting, architecture, and stock market prices. Mandelbrot believed that fractals, far from being unnatural, were in many ways more intuitive and natural than the artificially smooth objects of traditional Euclidean geometry:
Clouds are not spheres, mountains are not cones, coastlines are not circles, and bark is not smooth, nor does lightning travel in a straight line.
—Mandelbrot, in his introduction to The Fractal Geometry of Nature

Mandelbrot has been called a visionary and a maverick. His informal and passionate style of writing and his emphasis on visual and geometric intuition (supported by the inclusion of numerous illustrations) made The Fractal Geometry of Nature accessible to non-specialists. The book sparked widespread popular interest in fractals and contributed to chaos theory and other fields of science and mathematics.
When visiting the Museu de la Ciència de Barcelona in 1988, he told its director that the painting The Face of War had given him "the intuition about the transcendence of the fractal geometry when making intelligible the omnipresent similitude in the forms of nature". He also said that, fractally, Gaudí was superior to Van der Rohe.

Friday, September 17, 2010

One Piece Media

Manga
Written and illustrated by Eiichiro Oda, One Piece has been serialized in the manga anthology Weekly Shōnen Jump starting on August 4, 1997. The chapters have been published into tankōbon volumes by Shueisha since December 24, 1997. As of November 2010, the series spans over 600 chapters and 61 tankōbon volumes.
The One Piece series was licensed for an English language release by Viz Media publishes its English-language adaptation of the series, chapterwise in the manga anthology Shonen Jump, since the magazine's launch in November 2002, and in bound volumes since June 2003. As of March 3, 2010, 38 English-language volumes have been published. However, Viz Media released a statement in July 2009 confirming the release of five volumes per month in North America during the first half of 2010, greatly increasing that number. In the United Kingdom, the volumes were published by Gollancz Manga, starting March 2006, until Viz Media replaced it after the fourteenth volume. In Australia and New Zealand, the English volumes have been distributed by Madman Entertainment since November 10, 2008.

Original Video Animations
Two original video animations (OVAs) have been released in Japan. The first, One Piece: Defeat The Pirate Ganzack!, was produced by Production I.G for the Jump Super Anime Tour of 1998 and directed by Gorō Taniguchi. It is 29 minutes in length and features character designs by Hisashi Kagawa. Luffy, Nami, and Zoro are attacked by a sea monster that destroys their boat and separates them. Luffy is found on an island beach, where he saves a little girl, Medaka, from two pirates. All the villagers, including Medaka's father, have been taken away by Ganzack and his crew as forced laborers. After hearing that Ganzak also stole all the food, Luffy and Zoro rush out to get it back. As they fight the pirates, one of them kidnaps Medaka. A fight starts between Luffy and Ganzack, ending in Luffy's capture. Meanwhile, Zoro is forced to give up after a threat is made to kill all of the villagers. The people from the village rise up against Ganzack, and while the islanders and pirates fight, Nami goes and unlocks the three captives. Ganzack defeats the rebellion and reveals his armored battleship. Now it is up to the Straw Hats to "Defeat the Pirate Ganzack!" and prevent him from destroying the island.
The second OVA, One Piece: Romance Dawn Story, was produced by Toei Animation in July 2008 for the Jump Super Anime Tour. It is 34 minutes in length and based on the first version of Romance Dawn, the pilot story for One Piece, but includes the Straw Hat Pirates up to Brook and their second ship, the Thousand Sunny. In search for food for his crew, Luffy arrives at a port town, defeating a pirate named Crescent Moon Gally on the way. He meets a girl named Silk in town, who was abandoned by attacking pirates as a baby and raised by the mayor, which has caused her to value the town as her "treasure". The villagers mistake Luffy for Gally and capture him just as the real Gally returns. Gally throws Luffy in the water and plans to destroy the town, but Silk saves him and Luffy goes after Gally. His crew arrives to help him, and with his help, he recovers the treasure for the town, gets some food, and destroys Gally's ship.

Anime Series
Toei Animation produced an anime television series based on the manga chapters, also titled One Piece. The series premiered in Japan on Fuji Television on October 20, 1999. Since then, the still ongoing series has aired more than four hundred eighty episodes and has been exported to various countries around the world.
In 2004, 4Kids Entertainment began production on an English language release of One Piece in North America, and sub-licensed home video distribution with Viz Media. This dub of One Piece was heavily edited for content and length, reducing the first 143 episodes to 104. Sanji's cigarettes, for example, were turned into lollipops, and "the skin of a black pirate was changed to a tan mulatto / white color." 4Kids originally created an English version of the original opening theme; however, the music was replaced with an alternate score. The series premiered in the United States on September 18, 2004 on the Fox network as part of the Fox Box block, and later aired on the Cartoon Network in the Toonami block in April 2005. However, 4Kids released a statement in December 2006 confirming that it canceled production of its dubbed version. In July 2010, an interview was conducted between Anime News Network and Mark Kirk, the Vice President of Digital Media for 4Kids Entertainment. In this interview, Kirk explained that 4Kids acquired One Piece as part of a package deal with other anime, and that the company did not actually watch much—if any—of the series before acquiring it. However, once it became clear to the company how One Piece would not work with their intended demographic, they decided to edit it into a more kid-friendly show until they had an opportunity to legally drop the license. Kirk said the experience "ruined company's reputation." Ever since that incident, 4Kids have established a more strict set of guidelines, checks, and balances to determine what anime the company acquires.
In April 2007, Funimation Entertainment acquired the license from 4Kids. In an interview with voice actor Christopher Sabat, Sabat stated that Funimation had been interested in acquiring One Piece from the very beginning, and produced a "test episode," in which Sabat played the character of Helmeppo and Eric Vale played the part of the main character, Luffy (they would later go on to provide the English voices for Roronoa Zoro and Sanji, respectively). After producing a new English voice dub, the company released its first unedited, bilingual DVD box set, containing 13 episodes, on May 27, 2008. Similarly sized sets followed with fourteen sets released as of October 26, 2010. The Funimation dubbed episodes premiered on the Cartoon Network on September 29, 2007 and aired until its cancellation on March 22, 2008. The remainder of Funimation's dubbed episodes continued being aired on Australia's Cartoon Network, and then shifted into reruns of the Funimation dub before being replaced by Total Drama Island. Funimation, Toei Animation, Shueisha, and Fuji TV released a statement in May 2009 confirming that they would simulcast stream the series within an hour of the weekly Japanese broadcast. This free, English-subtitled simulcast is available at www.onepieceofficial.com. Originally scheduled to begin on May 30, 2009 with episode 403, a lack of security resulted in a leak of the episode. As a result, Funimation delayed the offer until August 29, 2009 at which point it began with a simulcast of episode #415. One Piece episodes are also available for streaming at Hulu.com, in both subtitled and dubbed formats (with the dub being the unedited dub found on the DVD releases).

Anime Films
Ten animated films based on the One Piece series have been released in Japan. The films are traditionally released during the Japanese school spring break since 2000. The films feature self-contained, completely original plots with animation of higher quality than what the weekly anime allows for. Funimation Entertainment has licensed the eighth film for release in North America.
Additionally, three of these movies have had special featurette shorts, showcasing the characters engaged in various activities unrelated to the series. They were shown dancing in Jango's Dance Carnival with Clockwork Island Adventure; playing soccer in Dream Soccer King! with Chopper's Kingdom on the Island of Strange Animals; and playing baseball in Take Aim! The Pirate Baseball King with Curse of the Sacred Sword.
The first, third, and ninth films were directed by Junji Shimizu. The fourth and seventh films were directed by Kōnosuke Uda. The fifth film was directed by Kazuhisa Takenouchi. The sixth film was directed by Mamoru Hosoda. The eighth film was directed by Takahiro Imamura. It also featured a song, "Sayaendo," sung by the Japanese band NEWS. The tenth film was directed by Munehisa Sakai.

Video Games
The One Piece franchise has been adapted into multiple video games published by subsidiaries of Bandai and later as part of Namco Bandai Games. The games have been released on a variety of video game and handheld consoles. The series features various genres, mostly role-playing games—the predominant type in the series' early years—and fighting games, such as the titles of the Grand Battle! sub-series.
The series debuted in Japan on July 19, 2000 with One Piece: Mezase Kaizoku Ou!. At the moment, the series contains 27 games, not counting Battle Stadium D.O.N, the title One Piece shares with its related anime series Dragon Ball Z and Naruto.

Music
Myriad soundtracks were released to the anime, films and the games. The music for the One Piece anime series and most of its films were directed by Kohei Tanaka and Shiro Hamaguchi. Various theme songs and character songs were released on a total of 49 singles. Most of the songs are also featured on six compilation albums and on 16 soundtrack CDs.

Light Novels
A series of light novels was published based on the first OVA, certain episodes of the TV anime, and all but the first feature film. They featured art work by Oda and are written by Tatsuya Hamasaki. The first of these novels, One Piece: Defeat The Pirate Ganzak!, based on the OVA, was released on June 3, 1999. On July 17, 2000, followed One Piece: Logue Town Chapter, a light novel adaptation of the TV anime's Logue Town story arc. The first feature film to be adapted was Clockwork Island Adventure. The book was released on March 19, 2001. On December 25, 2001, followed the second and so far last light novel adaptation of a TV anime arc in One Piece: Thousand-year Dragon Legend. The adaptation of Chopper's Kingdom on the Island of Strange Animals was released on March 22, 2002, and that of Dead End Adventure on March 10, 2003. Curse of the Sacred Sword followed on March 22, 2004, and Baron Omatsuri and the Secret Island on March 14, 2005. The light novel of The Giant Mechanical Soldier of Karakuri Castle was released on March 6, 2006 and that of The Desert Princess and the Pirates: Adventures in Alabasta on March 7, 2007. The newest novel adapts Episode of Chopper Plus: Bloom in the Winter, Miracle Cherry Blossom and was released on February 25, 2008.

Art and Guidebooks
Five art books and five guidebooks for the One Piece series have been released. The first art book, One Piece: Color Walk 1, released June 2001, has also been released in English on November 8, 2005. The second art book, One Piece: Color Walk 2, was released on November 4, 2003, the third, One Piece: Color Walk 3 – Lion, was released January 5, 2006, and the fourth art book, subtitled Eagle, was released on March 4, 2010. The fifth art book, subtitled Shark, was released on December 3, 2010. The first guidebook, One Piece: Red – Grand Characters was released on March 2, 2002. The second guidebook, One Piece: Blue – Grand Data File, was released on August 2, 2002. The third guidebook, One Piece: Yellow – Grand Elements, was released on April 4, 2007, and the fourth guidebook, One Piece: Green - Secret Pieces, was released on November 4, 2010. An anime guidebook, One Piece: RAINBOW!, was released on May 1, 2007, and covers the first 8 years of the TV show.

Other Media
Other One Piece media include a trading card game by Bandai named One Piece CCG and a drama CD centering around the character of Nefertari Vivi released by Avex Trax on December 26, 2002.

Thursday, September 16, 2010

One Piece

One Piece (ワンピース Wan Pīsu?) is a Japanese shōnen manga series written and illustrated by Eiichiro Oda, that has been serialized in Weekly Shōnen Jump since August 4, 1997. The individual chapters are being published in tankōbon volumes by Shueisha, with the first released on December 24, 1997, and the 61st volume released as of February 2011. In 2010, Shueisha announced that they sold over 200 million volumes of One Piece manga so far; volume 61 set a new record for the highest initial print run of any book in Japan in history with 3.8 million copies (the previous record belonging to volume 60 with 3.4 million copies). Volume 60 is the first book to sell over two million copies in its opening week on Japan's Oricon book rankings. One Piece follows the adventures of Monkey D. Luffy, a 17-year-old boy who gains elastic abilities after inadvertently eating the gum gum fruit, one of the mystical devil fruits, and his diverse crew of pirates, named the Straw Hats. Luffy explores the ocean in search of the world's ultimate treasure known as the One Piece and to become the next Pirate King. On his journey, Luffy battles a wide variety of villains and makes several friends.
The series has been adapted into an original video animation (OVA) produced by Production I.G in 1998, and an anime series produced by Toei Animation, which premiered in Japan in 1999. Since then, the still ongoing series has aired more than four hundred episodes. Additionally, Toei has developed ten animated feature films, an OVA, and five television specials. Several companies have developed various types of merchandising such as a trading card game, and a large number of video games.
The manga series was licensed for an English language release in North America by Viz Media, in the United Kingdom by Gollancz Manga, and in Australia and New Zealand by Madman Entertainment. The anime series was licensed by Funimation Entertainment for an English language release worldwide, although the series has been dubbed previously by 4Kids Entertainment.
Since its release, One Piece has become one of the most popular manga series of all time in Japan. It is the highest-selling manga of all time in the history of Weekly Shōnen Jump, as well as currently being its most acclaimed manga. It enjoys a high readership, with more than 202 million volumes of the series sold by 2011. Reviewers have praised the art, characterization, and humor of the story.

Plot
The series begins with a boy named Monkey D. Luffy, inspired by his childhood hero, the pirate known as "Red-Haired" Shanks, going on a journey to find the One Piece. Along the way, he organizes and leads a crew named the Straw Hat Pirates. The crew consists of a swordsman and first mate named Roronoa Zoro; the navigator and thief Nami; the cowardly sharpshooter Usopp; the womanizing chef Sanji; the doctor Tony Tony Chopper, an anthropomorphized deer; the archaeologist Nico Robin, a former enemy of the crew; the cybernetic shipwright Franky; and a musician skeleton named Brook.
The crew faces diverse villains such as Baroque Works, Eneru, the Seven Warlords of the Sea, Blackbeard and the Marines. The marines are the subordinates of the World Government, who seek justice by ending the Golden Age of Pirates. Many background story elements involve the delicate balance of power between the World Government and the world's most powerful pirate crews, especially the Four Emperors, the four most powerful pirates in the world.
After the death of Luffy's adopted brother Portgas D. Ace and one of the Four Emperors named Whitebeard, the Straw Hat Crew undergoes rigorous training regimens. Two years later, the crew regroups at Sabaody Archipelago and set out on a journey to the New World.

Setting
The fictional world of One Piece is covered by two vast oceans, which are divided by a massive mountain range called the Red Line. The Grand Line, a sea that runs perpendicular to the Red Line, further divides them into four seas: North Blue, East Blue, West Blue and South Blue. Surrounding the Grand Line are two regions called Calm Belts, which experience almost no wind and ocean currents and are breeding ground for the huge sea creatures called Sea Kings (renamed "Neptunians" in the English manga). Because of this, the Calm Belts are very effective barriers for those trying to enter the Grand Line. While navy ships, using sea stone to mask their presence, can simply pass through, most have to use the canal system of Reverse Mountain, a mountain at the first intersection of the Grand Line and the Red Line. Sea water from each of the four seas runs up that mountain and merges at the top to flow down a fifth canal and into the first half of the Grand Line. The second half of the Grand Line, beyond the second intersection with the Red Line, is also known as the New World.
The currents and weather on the Grand Line's open sea are extremely unpredictable, while as in the vicinity of islands the climate is stable. What makes it even harder to navigate is the fact that normal compasses do not work there. A special compass called a Log Pose must be used. The Log Pose works by locking on to one island's magnetic field and then locking on to another island's magnetic field. The time for it to set depends on the island. This process can be bypassed by obtaining an Eternal Pose, a Log Pose variation that is permanently set to a specific island and never changes.
The world of One Piece is filled with anachronisms, like the transponder snails, snail-like animals that can be attached to electric equipment and function as rotary phones, fax machines, surveillance cameras, and similar devices. Dials, the shells of certain sky-dwelling animals, can be used to store wind, sound, images, heat, and the like and have various applications. A Devil Fruit (renamed "Cursed Fruit" in the edited dub) is a type of fruit which when eaten confers a power on the eater. There are three categories of Devil Fruit. Zoan fruits allow the user to fully and partially transform into a specific animal. Logia fruits give control over and allow the user "to change their living body structure into the powers of nature". Paramecia is a catch-all category for fruits that give the user superhuman abilities. They are said to be incarnations of the Sea Devil himself, and as a result, Devil Fruit users cannot swim in sea water, as "they are hated by the sea". When even partially submerged in sea water, they lose all of their strength and coordination, although some abilities remain, such as Luffy still being able to stretch after being totally submerged. "Moving" water, such as rain or waves, does not have this effect.

Production
One Piece started as three one-shot stories entitled Romance Dawn—which would later be used as the title for One Piece's first chapter and volume. The two one-shots featured the character of Luffy, and included elements that would later appear in the main series. The first of these short stories was published in August 1996 in a special issue of Shōnen Jump and later in One Piece Red. The second was published in the 41st issue of Shōnen Jump in 1996 and reprinted 1998 in Oda's short story collection, Wanted!.
Oda originally planned One Piece to last five years, and he had already planned out the ending, but he found himself enjoying the story too much to end it in that amount of time and now has no idea how long it will take to reach that point. Nevertheless, the author states, as of July 2007, that the ending will still be the one he had decided on from the beginning and he is committed to seeing it through to the end, no matter how many years it takes.
When creating a Devil Fruit, Oda thinks of something that would fulfill a human desire; he added that he does not see why he would draw a Devil Fruit unless the fruit's appearance would entice one to eat it. The names of many special attacks and other concepts in the manga consist of a form of punning, in which phrases written in kanji are paired with an idiosyncratic reading. The names of Luffy, Sanji, Chopper, Robin, and Franky's techniques are often mixed with other languages, and the names of a number of Zoro's sword techniques are designed as jokes; for example, some of them look fearsome when read by sight but sound like kinds of food when read aloud (like Zoro's signature move, Onigiri, which is rendered as demon's cut but may also mean rice dumpling). Eisaku Inoue, the animation director, has said that the creators did not use these kanji readings in the anime since they "might have cut down the laughs by about half." Nevertheless, Konosuke Uda, the director, said that he believes that the creators "made the anime pretty close to the manga."
Oda was "sensitive" about how it would be translated. The English version of the One Piece manga in many instances uses one onomatopoeia for multiple onomatopoeia used in the Japanese version. For instance, "saaa" (the sound of light rain, close to a mist) and "zaaa" (the sound of pouring rain) are both translated as "fshhhhhhh."

Saturday, September 11, 2010

Eiichiro Oda (Figure)

Eiichiro Oda (尾田 栄一郎 Oda Eiichirō?, born January 1, 1975 in Kumamoto, Kumamoto) is a Japanese manga artist, best known as the creator of the manga and anime One Piece.

Early Life
As a child, Oda was inspired by Akira Toriyama's works and aspired to become a manga artist. He recalls that his interest in pirates was probably sparked by the popular TV animation series titled Vicky the Viking. He submitted a character named Pandaman for Yudetamago's classic wrestling manga Kinnikuman. Pandaman was not only used in a chapter of the manga but would later return as a recurring cameo character in Oda's own works.

Career
At the age of 17, he submitted his work Wanted! and won several awards, including second place in the coveted Tezuka Award. That got him into a job at the Weekly Shōnen Jump magazine, where he originally worked as assistant to Shinobu Kaitani's series Suizan Police Gang before moving to Masaya Tokuhiro on Jungle King Tar-chan and Mizu no Tomodachi Kappaman, which gave him an unexpected influence on his artistic style. At the age of 19, he worked as an assistant to Nobuhiro Watsuki on Rurouni Kenshin, before winning the Hop Step Award for new artists. Watsuki also credits Oda for the creation of the character Honjō Kamatari who appears in Rurouni Kenshin. During this time, he drew two pirate-themed one-shot stories, called "Romance Dawn", which would debut in Monthly and Weekly Jump in late 1996-early 1997. "Romance Dawn" featured Monkey D. Luffy as the protagonist, who then became the protagonist of One Piece. While Oda was an assistant of Watsuki, his colleague was Hiroyuki Takei, and the three of them are good friends.
In 1997, One Piece appeared for the first time in Weekly Shōnen Jump and promptly became one of the most popular manga in Japan. His biggest influence is Akira Toriyama, who is the creator of Dragon Ball and Dr. Slump.
In an interview with Shonen Jump, when asked what his three favorite manga by other authors were, he stated 'everything by Akira Toriyama'. Oda and Toriyama have made a one shot called "Cross Epoch" containing characters from Toriyama's Dragon Ball and Oda's One Piece.

Works
One Piece (since 1997)
Wanted! (1998, Collection of the short stories below)
Wanted! (1992)
God's Present for the Future (1993)
Ikki Yakou (1993)
Monsters (1994)
Romance Dawn (Version 2, 1996)
Dragon Ball x One Piece: Cross Epoch (2007)

Popularity
In a 2008 poll, conducted by marketing research firm Oricon, Oda was elected fifth most favorite manga artists of Japan. He shared the place with Yoshihiro Togashi, creator of Hunter X Hunter and YuYu Hakusho.

Personal Life
Oda is married to Chiaki Inaba, who had played the One Piece character Nami during Jump Festa One Piece stage performances. They have two children. On April 9, 2009, Anime News Network reported Oda was receiving death threats from a 27-year-old unemployed woman , who was arrested earlier that day. According to authorities, the woman's husband was an assistant at Oda's office and was fired for an unknown reason. As a result, Oda was sent threatening text messages that read "Die Die".

Thursday, September 9, 2010

Tom Clancy's Splinter Cell Edition (Game)

Game Edition

Tom Clancy's Splinter Cell (2002)
Tom Clancy's Splinter Cell was developed in 2 years, after which it was first released for the Xbox in North America on November 19, 2002. It uses an Unreal Engine 2 that was modified to allow the light-and-dark based gameplay.

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)
Pandora Tomorrow was developed by Ubisoft Shanghai and introduced multiplayer gameplay to the Splinter Cell series. In single-player mode, the game AI adapts to adjust to the player's skill level. Its first initial releases on March 23, 2004 supported the Xbox and Windows platforms.

Tom Clancy's Splinter Cell: Chaos Theory (2005)
Ubisoft Montreal was again responsible for the third game in the series, Chaos Theory. It adds a cooperative multiplayer mode. Originally announced to be released in Fall 2004, its initial releases were made at the end of March 2005. Again the Unreal Engine was heavily modified, this time from version 2.5.

Tom Clancy's Splinter Cell: Essentials (2006)
Essentials extends the Splinter Cell series to the PSP platform. Through a series of flashback missions, the player learns more about Sam Fisher's back story. The game was critically received much worse than the others in the series: While the graphics were considered high-quality for the PSP, the multiplayer was deemed almost unplayable. The game was also criticized for not being able to be played on the go, because it requires a dark environment.[citation needed]
It was released in March 2006.

Tom Clancy's Splinter Cell: Double Agent (2006)
For the series' fourth installment, two separate versions were created, one for generation six consoles and the other for generation seven consoles as well as PCs. Double Agent features a "trust system" that presents the player with moral dilemmas.
The initial versions were released in October 2006.

Tom Clancy's Splinter Cell: Conviction (2010)
Conviction was officially announced on May 23, 2007 when Ubisoft released a trailer for the game. The game was due for release on November 16, 2007. However, the game missed its initial launch date, and on May 19, 2008, it was reported that Splinter Cell: Conviction was "officially on hold" and that the game had been taken "back to the drawing board". Ubisoft announced that the game had been pushed back to the 2009-10 fiscal year.
At E3 2009, the developers confirmed that the "new" Conviction had been in development since early 2008, commenting that "the gameplay has evolved a lot" and "the visual direction is simply much better". The game's release date was pushed back several times. On March 18, 2010, the demo was released for Xbox 360.
Ubisoft wanted to make the fifth game more accessible. so Conviction was designed around the new core elements "Mark and Execute" and "Last Known Position", while stealth elements present in the previous games were de-emphasized. Conviction uses a cover system and adds simple interrogation sequences to the series.
The Xbox 360 was released in Mid-April 2010, with the Windows version following at the end of April.

Tom Clancy's Splinter Cell 3D (2011)
Tom Clancy's Splinter Cell 3D, developed by Ubisoft Montreal and released by Ubisoft as part of the Nintendo 3DS launch in March 2011, is a version of Tom Clancy's Splinter Cell: Chaos Theory, with specific features that utilize the 3DS capabilities.[16] This game uses the same stealth gameplay as Chaos Theory. The voice acting is the same as the Original Port. The graphics have been downgraded due to 3DS portable graphics. There are save points and health cabinets to be found in the game.

Tom Clancy's Splinter Cell Trilogy (2011)
Tom Clancy's Splinter Cell Trilogy is a collection of the first three games in the series remastered in high definition.
In February 2011 it was reported that an Xbox 360 version of this trilogy had been rated by the ESRB.

Novels
Tom Clancy's Splinter Cell (2004)
Splinter Cell is the first installment of a series of novels based on the successful video game series. It was written by Raymond Benson under the pseudonym David Michaels. The plot follows Sam Fisher as he investigates a terrorist group called "The Shadows" and a related arms-dealing organization named "The Shop". Members of "The Shop" use inside information to attempt to kill "Third Echelon" members, including Fisher. Shortly after its publication in December 2004, it spent 3 weeks on the New York Times list of bestsellers. It also made it to the list of Wall Street Journal mass-market paperback bestsellers.

Tom Clancy's Splinter Cell: Operation Barracuda (2005)
In Operation Barracuda, which was released on November 1, 2005, and which also made the New York Times bestseller list, Raymond Benson (again as David Michaels) continues the story of the first Splinter Cell novel.

Tom Clancy's Splinter Cell: Checkmate (2006)
For Checkmate, Grant Blackwood took over as author behind the David Michaels pseudonym, Benson having declared that he was "finished with Splinter Cell".[22] Unlike the first two books, Checkmate is not written from the first person perspective of Fisher, nor does Checkmate continue the running subplots that were established in the previous. This novel was released on November 7, 2006.

Tom Clancy's Splinter Cell: Fallout (2007)
On November 6, 2007, Fallout, was published, Blackwood's second Splinter Cell novel and the fourth in the series. The story follows Sam Fisher as he combats Islamic fundamentalists who have taken over the government of Kyrgystan.

Tom Clancy's Splinter Cell: Conviction (2009)
Conviction, is the tie-in novel to the game with the same name. It was published on November 3, 2009.

Tom Clancy's Splinter Cell: Endgame (2009)
Endgame is the second tie-in to the Conviction game. It covers the same events as the Conviction novel from the point of view of Fisher's antagonists. It was published on December 1, 2009.

Thursday, September 2, 2010

Tom Clancy's Splinter Cell (Game)

Tom Clancy's Splinter Cell is a series of stealth video games, the first of which was released in 2002, and their tie-in novels. The protagonist, Sam Fisher, is presented as a highly-trained agent of a fictional black-ops sub-division within the NSA, dubbed "Third Echelon". The player guides Fisher, who usually has the iconic trifocal goggles at his disposal, to overcoming his adversaries in levels based on Unreal engines that were extended to emphasise light and darkness as gameplay elements. With one exception all games in the series were critically acclaimed, and the series is commercially successful.

Plot and Themes
The first game explains that "Splinter Cell" refers to an elite recon-type unit of single covert operatives (such as Sam Fisher) who are supported in the field by a high-tech remote team.
In the first three games (Splinter Cell, Pandora Tomorrow, Chaos Theory), terrorists are planning attacks, usually by use of information warfare, which Sam Fisher, an operative for Third Echelon, a secret branch of the NSA, must prevent. The missions range from gathering intelligence to capturing and/or eliminating terrorists.
In the fourth game, Double Agent, Fisher assumes the identity of a wanted criminal in order to infiltrate a terrorist ring.
The fifth game, Conviction, starts after events in the conclusion of Double Agent: Sam has abandoned Third Echelon. When he discovers that the death of his daughter Sarah had not been an accident (as had been purported at the beginning of Double Agent), he strikes out on his own in search of those responsible.

Trifocal Goggles
A device used for seeing in the dark features strongly in the series. Originally, Tom Clancy had rejected the idea of Sam Fisher having these "trifocal goggles", having stated that such goggles (with both thermal vision and night vision) were impossible to make. The creators argued that having two separate sets of goggles would have made for awkward gameplay and convinced Clancy to allow it. This also gave the Splinter Cell series a recognizable signature, a desirable feature. Current technology allows goggles with both thermal and night visions (as used in Tom Clancy's Rainbow Six: Vegas games) to be available for the military, although the goggles featured in the games are still much more compact than their real-life counterparts.

Characters
The characters of the games, as well as the organization "Third Echelon", were created by JT Petty. The main recurring ones are:
Sam Fisher is the main protagonist of the series. The character ranks 24th on the "Guinness Top 50 Video Game Characters of All Time" list.
Irving Lambert, leader of "Third Echelon", serves as the player's guide by leading Fisher through the games' missions, until he is killed as part of Double Agent's story.
Anna Grimsdóttír is portrayed as an official Third Echelon hacker and analyst, who helps Fisher when technical obstacles need to be overcome. In Conviction she takes over the role of guide from the deceased Lambert; her character also becomes the source of dramatic tension in the story.

Gameplay
The encouraged way to progress through the games is to remain hidden, select non-obvious routes, and utilize diversions to pass guards. The first game in the series only features a single-player mode, Pandora Tomorrow introduces a two-on-two multiplayer mode. Chaos Theory further develops that mode and introduces a cooperative mode. Cooperative mode plays similarly to the single player mode, but adds situations that can only be overcome as a team. The cooperative storylines in Chaos Theory and the sixth generation version of Double Agent parallel those of Sam's actions in the single-player modes, letting players act on information he obtained or provide support in the field.
Double Agent introduces a morality factor: Fisher may now encounter conflicting objectives between his superiors and the terrorists. For example, the terrorists may assign a mission to assassinate someone, while the NSA simultaneously instructs the player to prevent the assassination. This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling the mission assignments. In addition, Fisher must not do anything to reveal to the terrorists that he is a double agent (such as let himself be seen with an NSA gadget), otherwise he will lose instantly.
Conviction utilizes a much faster and more violent[original research?] form of stealth action gameplay than previous games in the series. It retains the cooperative multiplayer mode of the two preceding games.