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Friday, April 16, 2010

Warcraft: Orcs & Humans (Game)

Warcraft: Orcs & Humans is a real-time strategy game (RTS), developed by Blizzard Entertainment and published by Blizzard and Interplay Entertainment. The MS-DOS version was released in November 1994 and the Macintosh version in late 1996. Sales were fairly high, reviewers were mostly impressed, and the game won three awards and was a finalist for three others. The sequel, Warcraft II: Tides of Darkness, became the main rival to Westwood Studios' Command & Conquer series, and this competition fostered an RTS boom in the mid to late 1990s.
Although Warcraft: Orcs & Humans was not the first RTS title to offer multiplayer games, Blizzard's game persuaded a wider audience that multiplayer facilities were essential for future RTS titles. The game introduced innovations in mission design and gameplay elements, which were adopted by other RTS developers.
Blizzards's main emphases in these games were on skillful management of relatively small forces and on development of characterization and storyline within and between games played in the same universe.

Gameplay
Warcraft: Orcs & Humans is a real time strategy game (RTS), that is, the contenders play at the same time and continuously, so that players have to move quickly. One player represents the Human inhabitants of Azeroth, and the other controls the invading Orcs. Each side tries to destroy the other by collecting resources and creating an army. In addition both sides have to ward off dangers from wild monsters, but sometimes can use some monsters as troops. The game plays in a medieval setting with fantasy elements. Both sides have melee units and ranged units, and also spellcasters.

Modes
Warcraft: Orcs & Humans's gameplay expanded the Dune II "build base, build army, destroy enemy" paradigm to include other modes of game play. These included several new mission types, such as conquering rebels of the player's race; rescuing and rebuilding besieged towns; rescuing friendly forces from an enemy camp and then destroying the main enemy base; and limited-forces missions, in which neither side could make further units, and making efficient use of one's platoon was a key strategy element. In one mission, the gamer had to kill the Orc chief's daughter.
Blizzard's game allowing two gamers to compete in multiplayer contests by modem or local networks, and enables gamers with the MS-DOS and Macintosh version to play each other. Multiplayer and AI skirmishes that are not part of campaigns were supported by a random map generator. The game also allowed spawn installations to be made.

Economy and power
Warcraft requires players to collect resources, and to produce buildings and units in order to defeat an opponent in combat. Non-combatant builders deliver the resources to the Town Center from mines, from which gold is dug, and forests, where wood is chopped. As both are limited resources which become exhausted during the game, gamers must collect them efficiently, and must also retain forests as defensive walls in the early game when combat forces are small.
The lower-level buildings for Humans and Orcs have the same functions, but different graphics. The Town Hall stores resources and produces units that collect resources and construct buildings. Each Farm provides food for up to four units, and additional units cannot be produced until enough Farms are built. The Barracks produces all non-magical combat units, including melee, ranged, mounted, and siege units. However all except the most basic also need assistance from other buildings, some of which can also upgrade units.
Each side can construct two types of magical buildings, each of which produces one type of spellcaster and researches more advanced spells for that type. These advanced buildings can be constructed only with assistance from other buildings. The Human Cleric and Orc Necrolyte can both defend themselves by magic and also see distant parts of the territory for short periods. The Cleric's other spells are protective, healing the injured and making himself invisible, while the Necrolyte raises skeletons as troops and can make other units temporarily invulnerable, at the cost of severely damaging them when the spell dissipates. The Human Conjurer and Orc Warlock have energy blasts, wider-range destruction spells and the ability to summon small, venomous monsters. The Conjurer can summon a water elemental, while the Warlock can summon a demonic melee unit.

User interface
Orcs (red) attack a Human town and its defenders (blue). The flaming building is close to collapse, and the burnt ground to its left is the remains of a razed building. The numbers across the top are the gamer's reserves of lumber and gold. The unit marked with a light green box is currently selected, and its details appear in the lower left panel. The upper left panel is the mini-map, which shows all the territory fought over, mostly not yet discovered by the gamer, and enables the gamer to select a part of the territory to view.
The main screen has three areas: the largest, to the right, is the part of the territory on which the gamer is currently operating; the top left is the minimap; and, if a building or unit(s) is selected, the bottom left shows their status and any upgrades and the actions that can be performed. The status details include a building's or unit's health, including its progress if being constructed, and any upgrades the object has completed. The Menu control, at the very bottom on the left, provides access to save game, load game and other menu functions.
Initially most of the main map and minimap are blacked out, but the visible area expands as the gamer's units explore the map. The mini-map shows a summary of the whole territory, with blue dots for the gamer's buildings and units and red dots for enemy ones. The gamer can click in the main map or the minimap to scroll the main map around the territory.
All functions can be invoked by the mouse. Keys can also invoke the game setup, some of the menu options and some gameplay functions including scrolling and pausing the game. Gamers can select single units by clicking, and groups of up to four by shift-clicking or bandboxing. To move units, gamers can shift the mouse to select units on the main map, move to the unit menu to select an action, and then back to the main map to specify the target area; but shortcut keys can eliminate the middle mouse action in this cycle.

Storyline
The Orcs originated from another world, Draenor, where the majority were bloodthirsty warriors driven by strife. However, their Warlocks remained aloof, devoted their time to the research of magic. The Warlocks noticed a rift between the dimensions and, after many years, opened a small portal to another world. One Warlock explored and found a region, whose Human inhabitants called it "Azeroth", from which the Warlock returned with strange plants as evidence of his discovery.
The Orcs enlarged the portal until they could transport seven warriors, who massacred a Human village. The platoon brought back samples of good food and fine workmanship, and a report that the Humans were defenseless. The Orcs' raiding parties grew larger and bolder, until they assaulted Azeroth's principal castle. However, the Humans had been training warriors of their own, especially the mounted, heavily-armed Knights. These, assisted by Human Sorcerors, gradually forced the Orcs to retreat through the portal, which the Humans had not discovered.
For the next fifteen years, one faction of Orcs demanded that the portal be closed. However a chief of exceptional cunning realized that the Humans, although out-numbered, had prevailed through the use of superior tactics, organization, and by magic. He united the clans, imposed discipline on their army and sought new magics from the Warlocks and Necromancers. Their combined forces were ready to overthrow the Humans.