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Thursday, September 9, 2010

Tom Clancy's Splinter Cell Edition (Game)

Game Edition

Tom Clancy's Splinter Cell (2002)
Tom Clancy's Splinter Cell was developed in 2 years, after which it was first released for the Xbox in North America on November 19, 2002. It uses an Unreal Engine 2 that was modified to allow the light-and-dark based gameplay.

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)
Pandora Tomorrow was developed by Ubisoft Shanghai and introduced multiplayer gameplay to the Splinter Cell series. In single-player mode, the game AI adapts to adjust to the player's skill level. Its first initial releases on March 23, 2004 supported the Xbox and Windows platforms.

Tom Clancy's Splinter Cell: Chaos Theory (2005)
Ubisoft Montreal was again responsible for the third game in the series, Chaos Theory. It adds a cooperative multiplayer mode. Originally announced to be released in Fall 2004, its initial releases were made at the end of March 2005. Again the Unreal Engine was heavily modified, this time from version 2.5.

Tom Clancy's Splinter Cell: Essentials (2006)
Essentials extends the Splinter Cell series to the PSP platform. Through a series of flashback missions, the player learns more about Sam Fisher's back story. The game was critically received much worse than the others in the series: While the graphics were considered high-quality for the PSP, the multiplayer was deemed almost unplayable. The game was also criticized for not being able to be played on the go, because it requires a dark environment.[citation needed]
It was released in March 2006.

Tom Clancy's Splinter Cell: Double Agent (2006)
For the series' fourth installment, two separate versions were created, one for generation six consoles and the other for generation seven consoles as well as PCs. Double Agent features a "trust system" that presents the player with moral dilemmas.
The initial versions were released in October 2006.

Tom Clancy's Splinter Cell: Conviction (2010)
Conviction was officially announced on May 23, 2007 when Ubisoft released a trailer for the game. The game was due for release on November 16, 2007. However, the game missed its initial launch date, and on May 19, 2008, it was reported that Splinter Cell: Conviction was "officially on hold" and that the game had been taken "back to the drawing board". Ubisoft announced that the game had been pushed back to the 2009-10 fiscal year.
At E3 2009, the developers confirmed that the "new" Conviction had been in development since early 2008, commenting that "the gameplay has evolved a lot" and "the visual direction is simply much better". The game's release date was pushed back several times. On March 18, 2010, the demo was released for Xbox 360.
Ubisoft wanted to make the fifth game more accessible. so Conviction was designed around the new core elements "Mark and Execute" and "Last Known Position", while stealth elements present in the previous games were de-emphasized. Conviction uses a cover system and adds simple interrogation sequences to the series.
The Xbox 360 was released in Mid-April 2010, with the Windows version following at the end of April.

Tom Clancy's Splinter Cell 3D (2011)
Tom Clancy's Splinter Cell 3D, developed by Ubisoft Montreal and released by Ubisoft as part of the Nintendo 3DS launch in March 2011, is a version of Tom Clancy's Splinter Cell: Chaos Theory, with specific features that utilize the 3DS capabilities.[16] This game uses the same stealth gameplay as Chaos Theory. The voice acting is the same as the Original Port. The graphics have been downgraded due to 3DS portable graphics. There are save points and health cabinets to be found in the game.

Tom Clancy's Splinter Cell Trilogy (2011)
Tom Clancy's Splinter Cell Trilogy is a collection of the first three games in the series remastered in high definition.
In February 2011 it was reported that an Xbox 360 version of this trilogy had been rated by the ESRB.

Novels
Tom Clancy's Splinter Cell (2004)
Splinter Cell is the first installment of a series of novels based on the successful video game series. It was written by Raymond Benson under the pseudonym David Michaels. The plot follows Sam Fisher as he investigates a terrorist group called "The Shadows" and a related arms-dealing organization named "The Shop". Members of "The Shop" use inside information to attempt to kill "Third Echelon" members, including Fisher. Shortly after its publication in December 2004, it spent 3 weeks on the New York Times list of bestsellers. It also made it to the list of Wall Street Journal mass-market paperback bestsellers.

Tom Clancy's Splinter Cell: Operation Barracuda (2005)
In Operation Barracuda, which was released on November 1, 2005, and which also made the New York Times bestseller list, Raymond Benson (again as David Michaels) continues the story of the first Splinter Cell novel.

Tom Clancy's Splinter Cell: Checkmate (2006)
For Checkmate, Grant Blackwood took over as author behind the David Michaels pseudonym, Benson having declared that he was "finished with Splinter Cell".[22] Unlike the first two books, Checkmate is not written from the first person perspective of Fisher, nor does Checkmate continue the running subplots that were established in the previous. This novel was released on November 7, 2006.

Tom Clancy's Splinter Cell: Fallout (2007)
On November 6, 2007, Fallout, was published, Blackwood's second Splinter Cell novel and the fourth in the series. The story follows Sam Fisher as he combats Islamic fundamentalists who have taken over the government of Kyrgystan.

Tom Clancy's Splinter Cell: Conviction (2009)
Conviction, is the tie-in novel to the game with the same name. It was published on November 3, 2009.

Tom Clancy's Splinter Cell: Endgame (2009)
Endgame is the second tie-in to the Conviction game. It covers the same events as the Conviction novel from the point of view of Fisher's antagonists. It was published on December 1, 2009.